VRDC Asia 2017 | Advisory Board

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| Advisory Board

VRDC Asia is building an advisory board of seasoned industry professionals to volunteer their time to curate conference content at VRDC Asia. They will work to ensure that the quality of the content provided to attendees is high-level, relevant, and timely. View members of the VRDC Fall 2017 Advisory Board to see the extraordinary level of expertise typical of a VRDC event.

VRDC ASIA 2017 ADVISORY BOARD

RuoLi Dai
Noitom Ltd.
 
Dr. RuoLi Dai is the co-founder of Noitom Ltd. and serving as CTO. Dr. Dai possesses rich experience in developing cutting-edge technologies, with R&D focus on motion capture technology, high precision space positioning technology, virtual reality technology, motion sensing/interactive technology and etc. Based on these studies, Dr. Dai and his team developed a series of products with independent intellectual property rights, include the world's highest selling motion capture devices Perception Neuron, the global famous B2B virtual reality solution Project Alice, gained globally high-level endorsement in special effects production, virtual reality, display demonstration industries and etc.
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Jenna Seiden
Viveport, HTC
 
Jenna has spent her career in both creative and business positions in the entertainment and technology sectors. As Head of Content Acquisition and Partnerships for Viveport, HTC VIVE's app store for virtual reality, she is responsible for building the global content strategy and portfolio for Viveport's home, mobile, enterprise and arcade platforms. She formerly was the VP of Distribution at Maker Studios, Head of Entertainment Partnerships for Microsoft Studios and an agent in the video games division at CAA. She is a graduate of the UCLA Anderson School of Management and the University of Pennsylvania.
Noah Falstein
Google
 
Noah Falstein has been a professional game developer since 1980 (Sinistar, Indiana Jones and the Fate of Atlantis, Neuroracer), and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. In 1996 he founded The Inspiracy, one of the world's longest-running game design consultancies. He was the first elected Chairman of the IGDA and design columnist for Game Developer magazine for 6 years. Most recently Falstein was Google's Chief Game Designer for four years, and is currently consulting on VR, Neurogaming, and Interactive Storytelling.
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Wu Hao
Epic Games
 
Wu Hao serves as General Manager of Business & Marketing of Epic Games Greater China. Possessing over 14 years' experience, he has been in charge of authorization and cooperation of Unreal Engine in the Greater China and Southeast Asia regions since the era of Unreal Engine 2. Under his leadership, unreal engine's newly-formed authorization, technical support, and marketing team will introduce the increasingly improved unreal engine to more content developers. Over 100 companies in Greater China and Southeast Asia have signed commercial licenses to date and more than 100 games have been developed through this engine technology.
 



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