VRDC Fall 2017 | September 21-22, 2017 | Hilton San Francisco Union Square



Learn from experts breaking ground on the frontier of VR and AR development in the Innovation Track. Hear in-depth lectures and panels illustrating how virtual and augmented reality has the power to influence nearly all aspects of life as we know it.

VRDC Fall 2017 Session Highlights

A Game Designer's Overview of the Neuroscience of VR
Noah Falstein (The Inspiracy)

What are the key insights that modern neuroscience can provide for VR? This talk covers three areas that present huge opportunities and challenges to VR developers: Immersion, Motion, and Emotion. Each is discussed in terms of the basic neuroscience behind it, advance techniques to take it to new levels, and near-future opportunities. The context is a designer's view of the relevant science necessary for effective use of VR, practical rather than academic, supported by examples and references for those interested in more in-depth information.

What VR Hardware Research can teach about VR Software's Future
Kim Pallister (Intel Corporation)

This course will provide an overview of a number of hardware and software proof of concept experiments of next-gen VR solutions, and lessons we've taken from them that will be useful for developers to think about as they plan their next VR titles. Some examples include: PC HMDs with portions of the software pipeline in the HMD; wireless HMD interfaces; biometric sensors; depth cameras and computer vision systems embedded in HMDs; just to name a few.

Virtual Reality for Treatment of Phobias
Jennifer Hazel (CheckPoint Organisation)

VR and AR are becoming increasingly prominent as treatments of anxiety disorders, including phobia. This lecture will discuss the history of VR use in exposure therapy and discuss the current understanding of what makes a VR experience effective for phobia treatment from a psychological, physiological and technical point of view. We'll look at the current projects in development and future directions.

UX in Google Earth VR
Adam Glazier (Google Inc.)
Nadav Ashkenazi (Google Inc.)
Per Karlsson (Google Inc.)

Google Earth VR on Vive and Oculus enables people to freely navigate the entire planet by flying, dragging, rotating, teleporting and searching. To maintain usability, immersion and comfort, each navigation mode went through rounds of iteration and user testing. This talk pulls the lid off the UX insights and implementation details that helped make or break each mode of navigation.

Digital Medicine: Creating Great VR Healthcare Content
Christina Heller (VR Playhouse)

Virtual reality is a powerful medium that not only has the potential to "transport" viewers to alternate worlds, but also create positive impact in their mental and physical health. Vivid immersive experiences have been shown to reduce pain in patients undergoing medical treatments and also ease their mindset going into major procedures. VR Playhouse CEO/Co-Founder Christina Heller will discuss how merging great creative and practical applications can integrate VR into real people's lives and make their often times painful and emotionally turbulent health woes into magical experiences, ultimately shifting their overall memories.

Creating Social Experiences in VR
Mike Booth (Facebook)

While video and text can help us communicate with friends and family, VR provides an even more immersive way to connect. With the power of presence, VR allows us to feel like we're really there together with people we care about. From there we can hang out, have fun and share meaningful experiences together in virtual spaces. The developers of today will help shape the virtual social experiences of tomorrow. The opportunities are limitless. This session will explore the key components of building an immersive social experience with people at the center, and how virtual reality will enable us to engage in entirely new ways with our friends and family.

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