VR / AR Partners Track at VRDC Fall 2017

Conference Track for VR / AR Partners

| Partners PARTNERS

Have or need a great tool, service, product, or platform that enables developers to create innovative VR/AR experiences? The VRDC Partners Track, aims to provide session content that enables companies to communicate the value of their tool or service and educate developers on how to use the technology. Contact vrdcsaleshelp@ubm.com or view our sponsorship opporunities to learn more!

VRDC Fall 2017 Session Highlights

The Autodidactic Islands: Companies With No Customers, Products, or Employees (Presented by Autodidactic I)
William Mok (HTC)

Imagine a fully self-sustaining company with no customers, products, or employees, an autonomous company growing year after year with no work by any human being. It doesn't need to sell anything to anyone. It neither takes nor gives to society. It simply exists, its members benefiting from a perpetual revenue stream with no human input. It is an Island, an off-the-grid company, dependent on nothing and beholden to no one.

Such a company already exists. It is a place where revenue is automated by AI and the humans focus solely on creative endeavors. It is a concept called the "Autodidactic Islands."

How to Use Distributed Computing to Reach a Fast Time to Market
Dori Exterman (IncrediBuild)

VR development is complex and time-consuming. An early time to market can make the difference between a hit product and a redundant one. Utilizing idle network resources, distributing your builds across multiple cores, network distribution, and cloud resources, you can greatly accelerate build time – literally turning hours into minutes. Discover how distributed computing on the machines you already own in your network can accelerate VR development by 90%.

VR&AR Monetization Done Right: The Time Is Now! (Presented by Anzu Virtual Reality Ltd)
Ben Fenster (Anzu Virtual Reality Ltd)

Advertising is the backbone of every global media and the time has come for VR/AR. How can developers take advantage of it? Is it possible to monetize and build a sustainable business model in virtual environments?

The new immersive-first advertising platform Anzu has the answer, unlocking a limitless amount of ad opportunities within 3D apps. With Anzu, for the first time ads can be part of the actual gameplay without disrupting the user experience. Come to learn what new monetization opportunities the platform can offer and how to make ads an integral part of 3D apps!