‘Project CloverVR’ announced as VR editing interface for Adobe Premiere Pro

It was announced at the Adobe MAX conference in Las Vegas that Project CloverVR, a VR editing interface for editing immersive media is now available for Premiere Pro as part of this week’s Creative Cloud release.

Users can utilize CloverVR and edit within Premiere while wearing a VR headset, no longer being constrained to a conventional monitor when editing immersive content.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Mixed-reality startup Magic Leap secures $502M in funding

Mixed-reality startup Magic Leap has secured $502 million in Series D equity funding. The round was led by new Singapore-based investor Temasek, and means the company has raised almost $2 billion to date.

Magic Leap has spent most of its time working behind closed doors, but that hasn’t stopped investors from splashing the cash.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Startup Torch3D raises $3.5 million for VR and AR prototyping platform

Portland based startup Torch3D has raised $3.5 million for their VR and AR prototyping platform which allows for designers to create 3D concepts and iterate on them without any previous game or software development knowledge.

The funds will be used to complete the company’s beta offering for public release, and to hire more individuals to expand the team of 5.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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This virtual reali-tee mixes VR and AR to explore inside the human chest

Startup company Curiscope produces a t-shirt printed with a stylized QR code set to resemble a ribcage. Appropriately named Virtuali-tee, the garment can be interacted with via a smartphone running the company’s app.

Through a mixture of positional tracking using AR and VR, users can explore inside the human chest cavity and see the heart, lungs, and veins.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Upgraded SteamVR Tracking will support 4 base stations in 2018

This week Valve published an update regarding its plans for the 2.0 version of its SteamVR Tracking tech, detailing the ordering process for licensees and informing them of some significant changes to the system.

Most notably, Valve intends to update the new base stations sometime next year so they can work together in groups of 4, covering a play space of up to 10 x 10 meters.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Oculus links VR to Facebook with 3D posts

Revealed in an blog posted earlier in the week, Oculus has announced new ways in which social VR can be shared and experienced through connecting with Facebook with 3D posts, which will allow users to post 3D objects from the Oculus medium to Facebook as fully intractable objects.

As well as sharing content from Facebook Spaces, the new 3D media type can be engaged with through desktops and mobile phones as well.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Star Wars: Secrets Of The Empire VR attraction to open in December

In collaboration with VR startup The VOID and Disney’s ILMxLab, the VR attraction Star Wars: Secrets Of The Empire is set to open at Disney Springs in Florida on December 16th and Downtown Disney in California on January 5th.

Offered outside of Disney’s parks, the attraction only requires a ticket to Star Wars: Secrets Of The Empire in order to be experienced, running at $30 per person.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Oculus Go is Oculus’ standalone, $199 VR headset

Facebook CEO Mark Zuckerberg has officially revealed the company’s upcoming standalone VR headset, the $199 Oculus Go. While he didn’t say when the headset is expected to launch, Oculus did note that the developer should be able to get their hands on devkits as early as November.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Oculus releases Rift dev kit schematics under open-source license

Oculus is hosting its Oculus Connect dev conference this week, and to warm up the company today released the technical specs for its second Rift dev kit under an open-source license.

Since the company did the same thing for the first Rift dev kit last year, this now means that VR-curious devs can dig into the technical details of how the company worked its way through the Rift DK1 and the DK2.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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