Big Immersive to become dedicated VR and AR publisher

Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher.

The company was established in November 2016, and has already published three titles: Agelore’s FantasyCity Traffic Control VR, and Love Cubed VR. Despite being active for almost a year, the firm had been flying under the radar until now.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

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Enter to win a complimentary pass to attend VRDC Fall 2017!

The VRDC Fall 2017 conference is happening next month (September 21-22), and it’s the perfect opportunity to learn how to build immersive VR/AR experiences and join other content creators and business professionals in an environment dedicated to showcasing the latest techniques and best practices currently being used in VR.

As our conference organizers wrap up preparations, we’re VR-y excited to announce a pass giveaway! AR-e you ready to enter for a chance to attend?

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Discover how to design positive interactions in social VR at VRDC Fall 2017

With the appeal of social VR applications in the industry, Virtual Reality Developers Conference organizers are highlighting a VRDC Fall 2017 panel dedicated to presenting the best practices for designing the most positive possible interactions in social VR in a way that mitigates abusive scenarios.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on this panel to gain insight into the fascinating past of VR, and learn about the trends that will shape its future.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Don’t miss out on all the great AR talks at VRDC Fall 2017!

As Virtual Reality Developers Conference organizers wrap up preparations for VRDC Fall 2017, they want to make sure you know about some of the great sessions about augmented reality that are happening at the event, which is happening September 21-22 at a bigger, better venue in San Francisco!

For example, Playlines creative director Rob Morgan and technical director Dustin Freeman will be at VRDC Fall 2017 to speak about “Creating ‘Heads-Up Narratives in AR: Lessons Learned.” Location-based AR experiences are now mainstream (see Pokemon Go) and so the pair will discuss their experiences developing narrative-driven site-specific AR experiences, demonstrating the enormous opportunities and unexpected pitfalls of location-based AR.

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Speaker Q&A: Jim Toepel explains how ‘Mindshow’ encourages players to express themselves in VR

Jim Toepel is the Virtual Experience Designer at Mindshow and will be at VRDC 2017 to present his talk Fostering Creative Play with ‘Mindshow’, which will discuss how the tool ‘Mindshow’ has been used to teach players to embody different creatures, act with their pre-recorded selves, respond to improv prompting, explore their playspace and frame their own camera shots. Here, Toepel gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Facebook and Supercell team up to bring Clash of Clans Builder into AR

To commemorate the 5 year anniversary of Clash of Clans, Facebook and Supercell have collaborated to bring game character the Builder into AR using Facebook’s AR studio.

Using the Facebook camera players can put themselves into the perspective of the Builder and have his features superimposed over theirs, or switch views to place the character in the real world no matter the location.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Hear about the history of VR and where it’s headed at VRDC Fall 2017

With the rising popularity of VR applications across all industries, Virtual Reality Developers Conference organizers are highlighting a VRDC Fall 2017 panel focused on the history of VR and its future.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on this panel to gain insight into the fascinating past of VR, and learn about the trends that will shape its future.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Mahdi Azmandian on the science and engineering of redirected walking in VR

Mahdi Azmandian is a Ph.D. candidate at the University of Southern California and will be at VRDC 2017 to present his talk The Science and Engineering of Redirected Walking, which will cover what redirected walking is and how it’s deployed in practice. Here, Azmandian gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Patrick Walker provides insight on the consumer VR industry

Vice President of Insights and Analytics at EEDAR Patrick Walker will be at VRDC 2017 to present his talk Data and Insight in the VR Market 2017, where data and insights from the first two years of commercial VR will be shared. Here, Walker gives us some information about himself and the future of consumer VR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Aruna Inversin and the VR Filmmaking behind ‘NBA VR’

Creative Director and VFX Supervisor of VR/AR at Digital Domain Aruna Inversin will be at VRDC 2017 to present his talk ‘NBA VR’: Putting Fans Courtside with NBA Legends with Virtual Reality, which will showcase the VR filmmaking breakthroughs behind the ‘NBA VR’ app. Here, Inversin gives us some information about himself and the broader VR market.  

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.
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