Survey: 31% of VR/AR devs are working on a platform exclusive

Last week organizers of the Virtual Reality Developers Conference released the second annual VRDC VR/AR Innovation Report, a smorgasbord of insights from professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR or thinking about making the jump, this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

This year’s report comes in advance of the next highly anticipated standalone VRDC event, VRDC Fall 2017, which will take place in San Francisco from September 21-22, 2017 and will bring together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more.

As an example of what you’ll get in the full report, today we’d like to highlight a particularly notable finding regarding how many developers are working on platform-exclusive VR or AR projects.

The answer, according to our results, is about a third — roughly 31 percent of survey respondents said their next project would be released exclusively on a single VR/AR/MR platform.

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YouTube announces VR180 format for traditional video makers

YouTube announced at VidCon that it would be supporting a new format for traditional video makers called “VR180”, which focuses on displaying stereoscopic video in 180 degrees.

Working alongside Google Daydream’s team, YouTube said VR180 is meant to provide a more accessible option for traditional video makers who want to transition into VR. The new format doesn’t require prohibitively expensive equipment, but allows for high quality 180-degree VR video.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

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Speaker Q&A: Tilt Brush’s Patrick Hackett

Co-creators of Tilt Brush Patrick Hackett and Drew Skillman will be at VRDC Fall 2017 to present their talk, Three Years of Tilt Brush, where they will discuss the origins of the popular VR application and how it came be developed. Here, Hackett gives us a bit of background on himself and Skillman, and offers his thoughts on the broader VR market.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

VRDC: Tell us about yourself and your work in VR/AR

Drew and I are veterans of the game industry, Double Fine Productions being our alma mater.  At Double Fine we spent a good amount of time exploring game concepts with non-traditional hardware and we’re really excited about the Oculus Rift Kickstarter and the industry’s push toward VR.  We left Double Fine in 2014 to form a VR design and consulting company where, in addition to a series of various prototypes, came up with the idea for Tilt Brush, a VR painting application.

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It’s a me, M-AR-io recreated in AR

Developer Abhishek Singh recreated a life-size Super Mario Bros. level for Microsoft’s Hololens, and took to New York’s Central Park dressed as the plumber himself in order to test out how the 2D platformer fared in AR.

The experience was filmed entirely in HoloLens without any post-production and uploaded to YouTube, where unsuspecting citizens walked by as Singh stomped on Goombas.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

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Valve reveals SteamVR Knuckles controllers in new setup guide

Initially displayed during the company’s Steam Dev Days conference last October, Valve has released a guide detailing the specs of the new SteamVR Knuckles motion controllers.

The blog post features a color-coded button map of the controllers along with a reference as to where the users fingers should be placed while the device is being held. The diagram shows the controllers having multiple sensors that will allow for basic five-finger tracking, which current Vive motion controllers lack.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

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New VRDC VR/AR Innovation Report reveals the HTC Vive is devs’ top target

Today the UBM Game Network, organizer of the Game Developers Conference and the Virtual Reality Developers Conference, is proud to present the second annual VRDC VR/AR Innovation Report!

It’s packed with insight gleaned from surveying over 600 professionals involved in the development of virtual/augmented/mixed reality experiences, and offers an exclusive glimpse into the VR/AR/MR industry — from platform preferences, to market challenges, platform availability, funding and more.

For more information and to download the report, download it for free here!

As the world of VR, AR, and MR expands, UBM Game Network continues its work of providing industry professionals with opportunities to learn from each other and maintain their place on the cutting edge.

To that end, VRDC Fall 2017 will take place in San Francisco from September 21-22, 2017 and will bring together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more.

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IDC data predicts 100 million VR units to ship by 2021

According to recent forecast data conducted by the International Data Corporation, the amount of VR and AR shipped worldwide is said to increase from 10 million units in 2016 to about 100 million units by 2021.

The study also points out that while VR headsets have led much of the device volume to date, VR headsets powered by smartphones (“screenless viewers”) have been leading the charge because of their lower cost.

Share best practices, demo new technology, and grow your expertise at VRDC Fall 2017. Register today.

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YouTube introduces heatmaps in VR

 

In a recent YouTube Creator Blog, it was announced that hot and cold heatmaps would be introduced for 360 degree and VR videos that have over 1,000 views.

This new feature was implemented to help creators pinpoint how viewers engage with specific elements of their content, from how long their attention is being held to what parts of the video they’re looking at.

Share best practices, demo new technology, and grow your expertise at VRDC Fall 2017. Register today.

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At VRDC Fall 2017, learn how VR helps foster creativity and furthers science

Good news, VR enthusiasts: Virtual Reality Developers Conference organizers have a pair of great sessions in store for you at VRDC Fall 2017, which takes place September 21-22 at a bigger, better venue in San Francisco!

Organizers are proud to host Aldis Sipolins, head of VR and game design at IBM Research, as he presents a VRDC Fall 2017 talk on “Why Virtual Reality and Machine Learning are Good for Science.”

Check out this talk to get your first look at cutting-edge research using machine learning to enhance memory in VR. Subjects play a color memory game while sensors (brain activity, eye-tracking, heartrate) record data, and personalized machine learning models use this sensor data to predict memory. A follow-up study seeks to enhance memory in real-time and uncover the neural signature of presence.

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Ubisoft VP: ‘We’re trying to figure out what is fun’ about VR

Ubisoft has become known for jumping into new game technology in a careful, measured manner, and VR is no different.

At an intimate Ubisoft press event last night, company leaders talked about upcoming games, two of which are new virtual reality titles: the multiplayer shooter Space Junkies and the psychological thriller Transference.

For VP of digital publishing Chris Early, Ubisoft’s careful foray into VR is about getting into a potentially huge market on the ground floor, and having dev teams that know how to make quality VR games once the young VR market becomes more financially viable.

Share best practices, demo new technology, and grow your expertise at VRDC Fall 2017. Register today.

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