Google launches VR and AR object library called ‘Poly’

Google has launched Poly, a digital library where virtual and augmented reality devs can find and download 3D objects for use in their apps.

The platform was built from the ground up with AR and VR development in mind, and is has been fully integrated with Google’s Tilt Brush and Blocks object creation software.

Better yet, it’s also compatible with the Google ARCore and Apple ARKit and frameworks, meaning devs from outside of the Google ecosystem can also reap the rewards.

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Resident Evil 7 doubled PlayStation VR session time, says Sony

It’s been roughly one year since Sony launched its console VR headset, the PlayStation VR. While the headset made waves early on by selling 1 million units after eight months, Sony has been largely quiet about the headset’s sales since, even as an updated model hits shelves.

Engadget recently published a story that digs into the state of VR both at the time of the PSVR’s launch and the current moment. The story in itself offers an interesting look at first console VR option, but a comment from Sony on what games seem to shine on console VR might be especially interesting to game developers

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New Unreal Engine 4 update brings official ARKit and ARCore support

Epic Games updated its Unreal Engine to v. 4.18 this week, slipping in a smorgasbord of changes aimed at improving performance and giving devs more tools to make games across more platforms.

While this is chiefly of note to devs using UE4, it’s interesting to skim through the 4.18 release notes and see that Epic has added official support for two notable augmented reality platforms: Apple’s ARKit, and the developer preview version of Google’s ARCore.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Starbreeze hands majority control of StarVR to Acer

Starbreeze has handed majority control of its StarVR virtual reality platform over to Acer.

The pair initially joined forces in May last year, with Acer offering to help Starbreeze design, manufacture, promote, market, and eventually sell the headset.

At the time, both companies agreed to equally invest up to $25 million in the project. As of today, both have invested a combined $10 million, but Acer will be the sole investor moving forward.

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‘Project CloverVR’ announced as VR editing interface for Adobe Premiere Pro

It was announced at the Adobe MAX conference in Las Vegas that Project CloverVR, a VR editing interface for editing immersive media is now available for Premiere Pro as part of this week’s Creative Cloud release.

Users can utilize CloverVR and edit within Premiere while wearing a VR headset, no longer being constrained to a conventional monitor when editing immersive content.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Mixed-reality startup Magic Leap secures $502M in funding

Mixed-reality startup Magic Leap has secured $502 million in Series D equity funding. The round was led by new Singapore-based investor Temasek, and means the company has raised almost $2 billion to date.

Magic Leap has spent most of its time working behind closed doors, but that hasn’t stopped investors from splashing the cash.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Startup Torch3D raises $3.5 million for VR and AR prototyping platform

Portland based startup Torch3D has raised $3.5 million for their VR and AR prototyping platform which allows for designers to create 3D concepts and iterate on them without any previous game or software development knowledge.

The funds will be used to complete the company’s beta offering for public release, and to hire more individuals to expand the team of 5.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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This virtual reali-tee mixes VR and AR to explore inside the human chest

Startup company Curiscope produces a t-shirt printed with a stylized QR code set to resemble a ribcage. Appropriately named Virtuali-tee, the garment can be interacted with via a smartphone running the company’s app.

Through a mixture of positional tracking using AR and VR, users can explore inside the human chest cavity and see the heart, lungs, and veins.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Upgraded SteamVR Tracking will support 4 base stations in 2018

This week Valve published an update regarding its plans for the 2.0 version of its SteamVR Tracking tech, detailing the ordering process for licensees and informing them of some significant changes to the system.

Most notably, Valve intends to update the new base stations sometime next year so they can work together in groups of 4, covering a play space of up to 10 x 10 meters.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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